Monday, August 30, 2010

Zombie Survival Guide ----CHOOSING YOUR FIREARM---- Part 2

                                                                       ---Chapter One---
                                         by: Professor Reality.
                                        Materials from: Max Brooks


 Okay, if you read my last article regarding weapons pertaining to hunting purposes that are commonly found, than you know the drill, these are Brooks' Solanum zombies, brain must be destroyed. Anyways, this part is a step up, let's say, after trekking around with your trusty hunting weapons, you come across an abandoned Military post/depot, of course you're gonna wanna check it out, keeping in mind to kill any zombies that might lurk there, and get some supplies, if the armory isn't dry, you'll surely hit the jackpot, and this guide will cover the goodies that you just might find there. Oh boy. And if you wish to get some info on the Z's themselves, my bud Mr. Facts is the man to go too, check his material out at http://zsgmrfacts.blogspot.com/. And to hear some oh-so-truthful rambling, you'll want to take a look at my other bud, Dr. Truth's blog at http://zmddrtruth.blogspot.com. Anyways, onto the strategic brethren of hunting weaponry. Oh boy...


Handguns: 


Semi-auto handguns: Semi-automatic handguns are small, reliable weapons that are best used as a sidearm, they are easier for smaller, less-experienced shooters like women and children. These require a moderate amount of maintenance, and are limited to close-mid ranged shooting. They serve best when reloading can't be performed right away.


Beretta M9: 
The 9mm Beretta M9.
The Beretta M9, the 9mm, 15 round handgun adopted by the US military forces as the standard-issue sidearm, it replaces the larger .45 ACP M1911. As mentioned this gun packs a 9x19mm pistol cartridge, and the magazine holds 15 of them, which is plentiful. The small cartridge also allows for more controlled recoil, thus giving you superior accuracy, plus, the 9mm cartridge is very common. The cons of the 9mm cartridge is that it is somewhat weak, but it should provide just enough power to incapacitate a ghoul. As with all handguns, range, and accuracy at long range is an issue, so attempting to use an  M9 for anything more than close-mid ranged shooting is inadvisable, but this is more so true for other, larger-caliber handguns than it is for the M9.
Overall, this is a good choice as a secondary weapon, and maintenance is relatively low. One should not pass it up if acquired. Should you take it? I'd say so.

Pros: Lightweight, common cartridge, high magazine capacity. Cons: Low-moderate power, low-moderate range. Stats: (out of 10) Accuracy: 6.5. Recoil: 2.5. Power: 4.5-5. Range: 5. Rate of fire: 7.5. Maintenance: 4.5-5. Mobility 10. Overall Reliability: 6.75.
The best use for this gun is a secondary weapon, if Z's are encountered at close-mid ranges, especi




Colt M1911:
A typical .45 ACP Colt M1911.
The Colt M1911, the American, big brother of the Beretta M9, and by big, I mean that instead of using a 9mm cartridge, it uses the powerful .45 ACP, and the fact that this pistol design is 99 years old, almost 100, whereas the M9 is around 20, this is the reason that the M9 was chosen to replace the aging M1911 as the primary handgun of the U.S. Military, do not let this stop you from picking one up, this gun has it's own perks. What the M1911 has over an M9 is power, the .45 ACP will kill a Zombie no doubt, that brain is dead for sure, if the superior recoil doesn't hinder it's accuracy in your hands, and the range is quite a bit further. This is a surefire sidearm, as the large cartridge is guaranteed to always puncture a zombie's skull, or hit with some serious stopping power, but the recoil, and accuracy may leave it difficult in the hands of an inexperienced. If you'd like power over accuracy, than this pistol is right for you, with the sacrifice of magazine capacity. (7 rounds)

Pros: Power, stopping power, slightly longer range. Cons: More recoil, less accuracy.
Stats: (out of 10) Accuracy: 5.75. Recoil: 4. Power: 5.75. Range: 6.25. Rate of fire: 7.25. Maintenance: 4.75-5.
Mobility: 10. Overall reliability: 6.75.
The best use of the gun is essentially the same as the M9, the differences are only the differences between the 2 guns themselves. Should you take it? Yes, you should.


Desert Eagle .50 AE:
A .50 AE Desert Eagle.
The Desert Eagle .50 AE is the beast of semi-automatic handguns, not to mention the most powerful, sporting the massive .50 Action Express cartridge, although it may seem like a godsend, the DE is highly impractical, and I will tell you why. The DE may pack a mean punch, not just for the victim of it's wrath, but for the person firing it, as the recoil is massive, therefore making accurate shooting extremely difficult, plus, due to lack of use by military, it will be rare, but there might be a chance of finding at least one, ammo rarity is also an issue, but you might luck out and find them at a gun store. Since the caliber is large, magazines have a low capacity of 7, and range is reduced due to heavy bullets, can be solved somewhat by finding the even rarer long barreled version. All in all, the cons heavily outweigh the pros, but you can consider taking one, for close encounters.


Pros: Immense power. Cons: Horrid recoil, accuracy, and muzzle flash. Low magazine capacity, heavy, rare.
Stats: (Out of 10) Accuracy: 2.5. Recoil: 10. Power: 9.5. Range: 4.25-4.75. Rate of fire: 7. Maintenance: 6. Mobility: 9.75-10. Overall reliability: 1.5.
The best use for this weapon is close range encounters, such as the back up weapon for a shotgun if reloads can't be performed right away. Should you take it? I'd advise you don't.

Machine Pistols: Machine Pistols fill the void between handguns and submachine guns, while they are small and light, the recoil produced is mass because of this. They have a high rate of fire, and are light, but they are also weak, and limited to close-ranged shooting only, but have better range than shotguns.

Submachine Guns: Submachine Guns fill the gray area between machine pistols and assault rifles, they are small weapons, usually with an exceptionally high rate of fire. The sub in submachine gun is there because they fire smaller, lighter pistol cartridges. These guns are a beastly alternative for those who want something that excels in close-ranged combat, but want mid-ranged shooting, which a shotgun will not give. These will require quite a bit of skilled maintenance. These excel in short-mid ranged combat.


H&K MP5:
The Heckler & Koch MP5 Submachine gun, 9x19mm.
The Heckler & Koch MP5, a German submachine gun. This gun utilizes the common 9x19mm round, it is very small, light, compact, and it has a rate of fire of either 700-900 rpm depending on the series, both are very fast, and can expend ammunition quickly, however, most give the option or Semi-auto fire. It's small size is a mixed blessing, as the smaller barrel means it isn't very powerful/effective at long ranges, and the recoil will be increased due to it's light weight. The latter won't bother you much if you switch it to Semi-auto. You should find at least a few in a military armory, they will not be as abundant as an M4A1 Carbine, but there should be one in stock. All-in-all this is a suitable weapon for close-mid ranged combat, it is suitable for venturing out with, as it is very light and small. It provide just the right amount of power, and accuracy for an individual inexperienced with the use of firearms to use. The only problem might be maintenance, pick up a manual for this if you find one in an armory, there should be a couple in stock. Optics aren't too big of a deal, but you can take one to bump up the effectiveness of the MP5 at mid range.

Assault Rifles: Assault rifles are mid-large sized rifles, usually utilizing select-fire mechanisms. These weapons are suited for mid-long ranged combat. They fire moderately powered intermediate rounds, and have a variety of add-ons easily installed on the rail systems. They are ideal, as they are moderately accurate and powerful, and somewhat light, beware though, as careful, skilled maintenance is usually required.


M4A1 Carbine:
The 5.56x45mm M4A1 Carbine, highly customizable.
The M4 Carbine is the shortened carbine version of the M16 rifle, the M4 largely replaced it's big brother in warfare, but the variant that you'll find in a depot is not the standard M4, it will be the M4A1, the select fire, largely customizable, assault rifle used by the US Military. The M4A1 is an ideal weapon due to it's light weight, adjustable telescoping stock, customizable rail system, somewhat common, and powerful 5.56x45 mm NATO cartridge, and select-fire mode where one can switch between full-auto, and ideally, semi-auto. Although the Carbine seems like a gift from god, it is not without fault, as it has been known to jam with continued use, this can be somewhat taken care of if proper maintenance is performed, if you find a cleaning manual for it, by all means, take it. Now to the pros, as seen in the picture, the M4A1 has a variety of add-ons, like red dot sights, laser sights, silencers, tactical lights, the M203 Grenade launcher, the Masterkey shotgun, foregrips, etc. Some can't be added if others have taken the rail, but all add-ons will enhance the gun's performance, should be abundant in armories, and easy to install. The perfect layout would be to slap on any electrical sight on the top rail, laser sight, and tactical light on the side rails, and the under-barrel Masterkey shotgun. I will have a section explaining the add-ons for better understanding. Overall, the gun is a great choice, save for possible jamming, switch it to semi-auto to prolong this, and you're set with a lightweight, accurate, customizable weapon that will leave a nice little cavity in the head of Z.


Pros: Accurate, light, customizable, uses a common round. Cons: Will require maintenance, easily-jammed.
Stats: (Out of 10) Accuracy: 8.25. Recoil: 5. Power: 7.5. Range: 7.25. Rate of fire: 6.25. (Semi) 8. (Full). Mobility: 7.5. Overall reliability: 7.5.
Best used for mid-long range shooting, it is also moderately powerful, and excels in urban combat. Should you take it? Yes, Absolutely, no question.


M16A4: 
A 5.56x45mm, customizable M16A4.
The M16 rifle was the assault rifle that the shortened M4 Carbine version which has largely replaced it was derived from, the version you'll probably find in a depot is the M16A4, the newest model outfitted with the rail system found on the M4A1. The differences between the long M16A4 rifle, and the short M4A1 carbine is the fire mode, the M16A4 utilizes a 3-round burst mode, but can be switched to semi-auto, whereas the M4A1 is capable of full-auto, 3-round burst, and semi-auto, so the M4A1 will give a little more suppressing fire, not that it matters for zombies. The other difference is the fact that the M16A4 is a , with a long barrel, not a short-barreled carbine, this means that it is more powerful, because the bullet travels at a faster velocity, and due to the length, it is more accurate, and the range is increased, this is not without fault however, as it reduces mobility, due to increased length and weight, and the stock can't be adjusted to preference, with that being said, it excels in more rural combat as compared to the M4A1's excellent performance in urban combat, therefore, different attachments are recommended, such as the M203 under-barrel grenade launcher, or a type of foregrip, the former can chop down large group of zombies (not kill) to buy time, yet 40mm grenade shells will be somewhat rare, and are cumbersome ammo, the latter will further increase accuracy by reducing recoil, the electronic sight (preferably an ACOG), suppressor, tactical light, and laser sight should be retained though. Similarities to the carbine include the same use of the common 5.56x45mm NATO ammo, customizable rails, and need for maintenance to prevent jamming, which can be prolonged by switching to semi-auto. Overall, this gun is a good choice for battling zombies, due to it's accuracy, range, and custom rail system, and it'll surely leave a nice cavity in the skull of a Z.

Pros: Accurate, long range, powerful, customizable, uses a common round. Cons: Long, bulky, will jam without proper maintenance. Stats: (Out of 10) Accuracy: 9. Recoil: 6. Power: 8.5. Range: 8.75. Rate of fire: 6.25. (Semi) 7.75. (Burst) Mobility: 6. Overall reliability 7.25-7.5.
Best used for long-range shooting, it is powerful, and excels in rural combat as a replacement for a bolt-action rifle. Should you take it? Wouldn't be a bad idea at all, take it.

SCAR-L
The SCAR-L rifle, 5.56x45mm, customizable.

This is the FN SCAR-L assault rifle, a possible replacement for the M4A1 Carbine, and M16A4 Rifle, because of this, you may assume this is the best of the 3, but it is up to preferences, but the SCAR-L is far from a bad choice. The SCAR-L has it's own rail system as well, allowing for add-ons, giving the same advantages as the 2 previous assault rifles, as well as utilizing the same common 5.56x45mm round. What makes this one differ from the others is that the rate of fire is rather slow compared to the M4A1, however, you will most likely not utilize the full-auto, as semi-auto is more practical. Due to the more modern design, it suffers from far less stoppages than the previous 2 weapons, and maintaining a higher accuracy than the Carbine, but  it is a fatter, chunkier design, so it is slightly more cumbersome than the M4A1, and not nearly as comfortable. One thing of note is the slightly smaller barrel, although this slightly increases mobility, it slightly decreases power, accuracy, and range. This gun will not be nearly as common as the Colt assault weapons listed above, and the choice is ultimately up to preference if you happen to find this weapon. Overall, this gun has the same best use as the M4A1, so it is a good choice as well, leaving a nice little cavity in a Z cranium.

Pros: Accurate, customizable, uses a common round. Cons: Slightly heavy, and bulky.


Stats: (Out of 10) Accuracy: 8.5. Recoil: 4.75. Power: 7.25. Range: 7.. Rate of fire: 6.25 (Semi) 7.25. (Full) Mobility: 7. Overall reliability: 8.
Best used in Urban combat, where mid-long range shooting is required. Should you take it? Yes, no doubt.






Battle Rifles: Battle rifles fill the void between Assault Rifles, Machine guns, and/or Sniper rifles. They fire, larger, more powerful rounds, and tend to be a tad more accurate than their smaller assault rifles, they are usually Fully-automatic, but there are select fire variants. They tend to be heavier than their assault brethren, along with the heavier weight of ammunition, and they both require the same amount of maintenance





SCAR-H:
The customizable SCAR-H Battle rifle, 7.62x51mm.
The SCAR-H, the ape brother of the SCAR-L assault rifle. This battle rifle is very powerful, and accurate. This makes up for the short magazine capacity of 20, and the low rate of fire, although full-auto will usually not be used. The SCAR-H, like it's brother is outfitted with rail systems allowing for customization, much like the previously listed assault rifles, and requires the same amount of moderate maintenance. Some of the bigger cons of this weapon is it's heavier weight, although this will decrease the felt recoil of shots, but mobility is sacrificed a bit. Overall, this gun is a good choice if you wish to go with more power than the L version, as well as accuracy, and range. The best use of this is for mid-long ranged shooting. No Z head will be safe from the big burly 7.62x51mm cartridge.


Pros: High power (Stopping and otherwise), high accuracy, high range, customizable rails, common round. Cons: Slightly heavy, smaller magazine size.


Stats: (Out of 10) Power: 8.75. Recoil: 6.5. Accuracy: 9. Range: 9. Rate of fire: 6.25 (Semi) 7.25 (Full). Mobility: 5.75-6. Overall reliability: 8.
Best used in long-ranged Urban combat, give it to the stronger, more experienced individual with firearms in your posse, and you have an excellent weapon.

M14:
The standard M14 battle rifle, select fire, 7.62x51mm.
The M14 rifle, chambered in standard battle rifle 7.62x51mm ammunition, often cited as one of the greatest rifles ever made, along with it's predecessor, the M1 Garand. The M14 is select fire, with it's main semi-auto, and it's somewhat undependable full-auto, which has been known to jam the gun. The M14 holds 20 rounds in it's magazine, boasts superb accuracy, range, and power. It is a rugged gun, put it on semi-auto, and you will have little maintenance to do. The cons of this weapon are the heavier weight, a problem with all battle rifles, and the fact that the gun design is over 50 years old, and has no customizable rails, or accessories besides optics, do not let this stop you from choosing the retired weapon, it is still, to this day used in training drills/limited service. The use of of a common cartridge is a bonus as well. Overall this is one hell of a gun, it'll carve into any zombie skull, and if you don't like the fact that there are no rails on it, the answer is the M14 EBR, the battle/sniper hybrid you will learn about later on in the guide.

Pros: High power (Stopping and otherwise), high range, high accuracy, little need for maintenance, utilizes a common round. Cons: Heavy, lack of rail systems.

Stats: (Out of 10) Accuracy: 9.25. Recoil: 6.75. Power: 9.25-9.5. Range: 9.25. Rate of fire: 6.25 (Semi-auto) 7.5 (Full). Mobility: 5.5. Overall reliability: 9.
Best used in mid-long ranged combat. This gun will be a godsend in the hands of the strongest, most experienced individual in your group.

FN FAL
The FN FAL battle rifle, 7.62x51mm, customizable.
Note that this picture is of the older model, all
new models have rail systems.
The FN FAL Battle rifle, chambered in 7.62x51mm, this gun fires solely in semi-auto, allowing accurate shooting, and moderate maintenance. All newer models have rail systems where attachments can be mounted. This gun hardly needs much explanation, as it is relatively simple. It is accurate at long ranges, and powerful, as always, it is slightly heavy. The only real major con of this weapon is it's rarity in US armories, it may be slightly possible, but unlikely to find one in an armory for training. This gun, in the hands of an experienced individual will surely destroy a Z brain with ease.

Pros: Very accurate, uses common round for ammo, customizable. Cons: Slightly heavy, rarity.

Stats: (Out of 10) Accuracy: 9. Recoil: 6.5. Power: 9. Range: 9.25. Rate of fire: 6.25 (Semi-auto). Mobility: 5.75. Overall reliability: 7.75-8..
Best used in mid-long ranged combat. This gun will wreak havoc in the hands of an experienced, strong shooter.

H&K G3
The Heckler & Koch 7.62x51mm battle rifle.
The Heckler and Koch G3 battle rifle, select fire, a fine example of German weapon engineering. This gun packs a mean punch, as it is a battle rifle, this means it is also slightly heavy, but still accurate.
It utilizes the same common round that all Battle Rifles use. This gun usually will not include a rail system, so no customization, maybe a mount for optics. It has a full-auto, and semi-auto mode. You know the drill, switch it to Semi-auto. This gun, like the FAL will be very rare in a US armory, but don't rule out the chance of finding one. Overall it shares the same best use as all the other Battle Rifles, give it to an experienced person, and they'll wreak hell.

Pros: Accurate, uses common ammo, Powerful. Cons: Rare, slightly heavy, lack of rails.


Stats: (Out of 10) Accuracy: 8.5. Recoil: 6.75. Power: 8.75-9. Range: 9. Rate of fire: 6.25 (Semi-auto) 7.25 (Full-auto) Mobility: 5.75. Overall reliability: 7.75-8..
Best used in mid-long ranged combat. This gun will cast hell to the undead in the hands of an experienced, strong shooter.






Tuesday, August 24, 2010

Zombie Survival Guide ----CHOOSING YOUR FIREARM---- Part 1

                                                   ---Chapter One---
                                         by: Professor Reality. Edited and revised by: Mr. Facts.

                                        materials from: Max Brooks

Okay, just to make sure we're on the same page, I'm talking about Max Brooks Solanum zombies, you know the deal already, in case you don't, what I mean is that you have to destroy the brain to kill these Zombies, and that they are very slow. Anyhow, this is just a guide explaining the Pros and Cons of some firearms. This is just for fun, if this situation was real, we'd use what we could find. Part 1 will focus on firearms oriented towards hunting/sporting.

Now if you wish to read the full survival guide you can meet my friend, Mr. Facts at http://zsgmrfacts.blogspot.com or to hear a bunch of foolish ranting about zombies meet my other friend, Dr. Truth at http://zmddrtruth.blogspot.com.

Anyways, the guide will list either certain guns, and/or categories of guns, and will go over issues like commonness, maintenance, mobility, accuracy, rate of fire, etc.

Here we go:

Bolt-action rifles:


Bolt-action rifles were once used as standard infantry rifles, and sniper rifles, but majority of them are used for Hunting/sporting purposes nowadays. A Bolt-action rifle tends to be low-maintenance due to it's simplicity, and boasts superior accuracy and range, it however, lacks a moderate rate of fire. Bolt-action are variously chambered, some examples are the .22 LR, .308 Winchester, .30-06 Springfield, etc. Ammunition, and the gun itself can be easily found at gun stores/sports stores, and are best suited for long-ranges. Overall, they are a good choice, and the real only major con is the rate of fire. I'd say the pros outweigh the cons though. Against zombies, this kind of gun will give good performance, as the bullet velocity will definitely pierce a G skull, or just blow it apart altogether, there will be only small amounts of recoil, ensuring top-notch accuracy, the slow rate of fire should not make it your main choice if forced to fight a crowd of ghouls.

Pros: Common, usually powerful, very accurate, far-range, and low-maintenance. Cons: Low rate of fire, ineffective at close ranges. Stats: (Out of a 10) Accuracy: 9. Recoil: 2.75. Power: 5-8. Range: 9. Rate of fire: 2. Maintenance: 1-2. Mobility: 4.75-5. Overall reliability: 7.5.
Best used in long-range combat in rural, open areas, where targets that are far off are easily spotted. (Deserts, plains) Should you take it? Yes, do NOT pass one up, no matter the caliber.


Lever-action rifles:
Ah, conjures up memories of the Wild West. Well what we have here is a Lever-action rifle, the repeating firearm frequently seen in Cowboy movies. Well, although this is somewhat a rarity these days, this gun boasts a slight edge over bolt-action rifles in terms of rate of fire, and mobility. Despite it's uncommonness, it's not that rare to find at least 1 in a sporting store/gun shop. Ammunition'll probably be kind of hard to come by. The maintenance, range, and accuracy isn't as well as that of a bolt-action, and it overall is not as reliable due to scarcity of ammo, but the superior rate of fire, ammo capacity, and mobility may leave it as a preference over the bolt-action for some. The choice is ultimately yours. But I'd have to say that the bolt-action rifle is the better choice between the 2. Against zombies, a Lever-action rifle will provide the velocity to puncture a skull, and the repeating fire will provide faster rate of fire, it provides a relatively good amount of accuracy, but should not be used if faced with a close encounter with a mass of Z's.

Pros: Lightweight, moderate rate of fire, larger ammo capacity. Cons: Rarity, rarity of ammo.
Stats: (Out of a 10) Accuracy: 7.5-8. Recoil: 3. Power: 4.5-8. Range: 7.5-8. Rate of fire: 3.5-4. Maintenance: 3. Mobility: 5.75. Overall reliability: 5.
Best used in mid-long range combat in areas with many obstacles (woods, more urban-like areas) as rate of fire and mobility will count. Should you take it? Maybe, not bad at all.


Pump-action shotguns:
The pump-action shotgun has seen duty in war, and use in Hunting. Shotguns devastate at close-range. This is an ideal weapon as shotguns are extremely common, and so is the standard 12 gauge ammunition. Pump-action shotguns have the advantages of a moderate rate of fire, without the trigger hand needing to be moved to cock the weapon. These guns will usually pack quite an amount of recoil, and as you know, are limited to close ranges only, however, I advise some goggles, and a mask. Expect an enormous splatter of blood when you headshot a Zombie with one of these puppies. These guys will offer very good performance for close-range fights, and the accuracy to pop some heads, the rate of fire is decent, but reloads require massive amounts of time.

Pros: Immense stopping power,and accurate at close ranges. Cons: Recoil. Massive reload time, and limited range.
Stats: (Out of a 10) Accuracy: 3. Recoil: 5. Power: 9. Range: 3. Rate of fire: 3.75-4. Maintenance: 4. Mobility: 5. Overall reliability: 7.
Best used for short-range combat in enclosed areas. (Breaching houses, rooms) Should you take it? I highly advise it if you prefer aggressive methods.

Break-action shotguns:
The Break-action shotgun is the shotgun alternative to a Pump-action. They are both extremely common, and serve the same purpose, with major differences in design. For example, instead of a pumping to cock the gun, the gun needs no cocking, just break open the hatch, slip the 2 shells in, and you're good to go. You can fire your shots in a quick succession, but reloading will be much more frequent, which won't help if you wish for an aggressive approach, and the either side-by-side/over-under barrels reduce accuracy. On the plus side, these shotguns tend to be more powerful than their pump cousins, by a good amount too, and the simple-action will require less maintenance. Have fun watching gore fly when you blow a Z's head clean off. These babies pack a mean punch, and the ability to quickly fire again if you miss a bit, however, reloads are lengthy, and frequent, and they aren't super accurate due to lack of easy to use sights.

Pros: Very powerful, and very low maintenance, and compactness. Cons: Inaccurate, and frequent reloading.
Stats: (Out of a 10) Accuracy: 2. Recoil: 6. Power: 9.5. Range: 2-3. Rate of fire: 3.5-4. Maintenance: 1. Mobility: 4.5. Overall reliability: 6.5.
Best used for outdoor short-ranged encounters, where you are more likely to miss, and will need to pull of a quick shot afterward. Should you take it? Maybe, nothing wrong at all.

Magnum Revolvers:
Now for a hunting handgun, we give you the revolver. They come in a variety of calibers, some more common than others. Typical cartridges used in hunting are the .500 S&W, and the .44 Magnum. These will not be abundant, but will be found at gun stores for big game. Since this is about hunting weapons, and not self-defense weapons, we will judge this on common hunting revolvers using the cartridges listed above. These will pack large recoil, or rather massive recoil, hindering the accuracy severely, but they pack a mean punch, and require very little maintenance. The large caliber bullets mean that range will be cut down a bit due to the heavy bullets, this can be somewhat solved with longer barrel lengths, sacrificing some mobility. Revolvers also have a somewhat low ammo-capacity of 6, and require lengthy reloads. Overall this gun should blow chunks out of a Z's head. One shot and the skull is shattered like an eggshell, bits everywhere! but the cons do outweigh the pros, still, consider picking it up for short-range shooting.

Pros: Immense power, low maintenance. Cons: Immense recoil, and horrid accuracy.
Stats: (Out of 10) Accuracy: 2.5. Recoil: 9.5-10. Power: 9-10. Range: 4.5-5. Rate of fire: 6.75. Maintenance: 1. Mobility: 9.75-10. Overall reliability: 3.25.
The best use of this gun is close/mid-range encounters, such as the back up for weapons requiring lengthy  reloads, like shotguns, bolt-action rifles, etc. Should you take it? I think not, try to avoid them.


Thank you for reading my guide regarding typical hunting-based weapons found in your average Sporting store. Due to my procrastination problems, Part 2 won't be here right away, but Part 2 should deal with more specific types of firearms, like Assault Rifles like the AK-47, M16 Rifle, and M4 Carbine. Handguns like the Beretta M9, and Colt M1911. Light Machine guns like the M60, and M240. Combat Shotguns like the AA-12, SPAS-12, and M1014. And other weapons you'd find if you raided a military depot. Anyhow, like I said, thank you for reading.