by: Professor Reality.
Materials from: Max Brooks
Okay, if you read my last article regarding weapons pertaining to hunting purposes that are commonly found, than you know the drill, these are Brooks' Solanum zombies, brain must be destroyed. Anyways, this part is a step up, let's say, after trekking around with your trusty hunting weapons, you come across an abandoned Military post/depot, of course you're gonna wanna check it out, keeping in mind to kill any zombies that might lurk there, and get some supplies, if the armory isn't dry, you'll surely hit the jackpot, and this guide will cover the goodies that you just might find there. Oh boy. And if you wish to get some info on the Z's themselves, my bud Mr. Facts is the man to go too, check his material out at http://zsgmrfacts.blogspot.com/. And to hear some oh-so-truthful rambling, you'll want to take a look at my other bud, Dr. Truth's blog at http://zmddrtruth.blogspot.com. Anyways, onto the strategic brethren of hunting weaponry. Oh boy...
Handguns:
Semi-auto handguns: Semi-automatic handguns are small, reliable weapons that are best used as a sidearm, they are easier for smaller, less-experienced shooters like women and children. These require a moderate amount of maintenance, and are limited to close-mid ranged shooting. They serve best when reloading can't be performed right away.
Beretta M9:
The 9mm Beretta M9. |
Overall, this is a good choice as a secondary weapon, and maintenance is relatively low. One should not pass it up if acquired. Should you take it? I'd say so.
Pros: Lightweight, common cartridge, high magazine capacity. Cons: Low-moderate power, low-moderate range. Stats: (out of 10) Accuracy: 6.5. Recoil: 2.5. Power: 4.5-5. Range: 5. Rate of fire: 7.5. Maintenance: 4.5-5. Mobility 10. Overall Reliability: 6.75.
The best use for this gun is a secondary weapon, if Z's are encountered at close-mid ranges, especi
Colt M1911:
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A typical .45 ACP Colt M1911. |
Pros: Power, stopping power, slightly longer range. Cons: More recoil, less accuracy.
Stats: (out of 10) Accuracy: 5.75. Recoil: 4. Power: 5.75. Range: 6.25. Rate of fire: 7.25. Maintenance: 4.75-5.
Mobility: 10. Overall reliability: 6.75.
The best use of the gun is essentially the same as the M9, the differences are only the differences between the 2 guns themselves. Should you take it? Yes, you should.
Desert Eagle .50 AE:
A .50 AE Desert Eagle. |
Pros: Immense power. Cons: Horrid recoil, accuracy, and muzzle flash. Low magazine capacity, heavy, rare.
Stats: (Out of 10) Accuracy: 2.5. Recoil: 10. Power: 9.5. Range: 4.25-4.75. Rate of fire: 7. Maintenance: 6. Mobility: 9.75-10. Overall reliability: 1.5.
The best use for this weapon is close range encounters, such as the back up weapon for a shotgun if reloads can't be performed right away. Should you take it? I'd advise you don't.
Machine Pistols: Machine Pistols fill the void between handguns and submachine guns, while they are small and light, the recoil produced is mass because of this. They have a high rate of fire, and are light, but they are also weak, and limited to close-ranged shooting only, but have better range than shotguns.
Submachine Guns: Submachine Guns fill the gray area between machine pistols and assault rifles, they are small weapons, usually with an exceptionally high rate of fire. The sub in submachine gun is there because they fire smaller, lighter pistol cartridges. These guns are a beastly alternative for those who want something that excels in close-ranged combat, but want mid-ranged shooting, which a shotgun will not give. These will require quite a bit of skilled maintenance. These excel in short-mid ranged combat.
H&K MP5:
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The Heckler & Koch MP5 Submachine gun, 9x19mm. |
Assault Rifles: Assault rifles are mid-large sized rifles, usually utilizing select-fire mechanisms. These weapons are suited for mid-long ranged combat. They fire moderately powered intermediate rounds, and have a variety of add-ons easily installed on the rail systems. They are ideal, as they are moderately accurate and powerful, and somewhat light, beware though, as careful, skilled maintenance is usually required.
M4A1 Carbine:
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The 5.56x45mm M4A1 Carbine, highly customizable. |
Pros: Accurate, light, customizable, uses a common round. Cons: Will require maintenance, easily-jammed.
Stats: (Out of 10) Accuracy: 8.25. Recoil: 5. Power: 7.5. Range: 7.25. Rate of fire: 6.25. (Semi) 8. (Full). Mobility: 7.5. Overall reliability: 7.5.
Best used for mid-long range shooting, it is also moderately powerful, and excels in urban combat. Should you take it? Yes, Absolutely, no question.
M16A4:
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A 5.56x45mm, customizable M16A4. |
Pros: Accurate, long range, powerful, customizable, uses a common round. Cons: Long, bulky, will jam without proper maintenance. Stats: (Out of 10) Accuracy: 9. Recoil: 6. Power: 8.5. Range: 8.75. Rate of fire: 6.25. (Semi) 7.75. (Burst) Mobility: 6. Overall reliability 7.25-7.5.
Best used for long-range shooting, it is powerful, and excels in rural combat as a replacement for a bolt-action rifle. Should you take it? Wouldn't be a bad idea at all, take it.
SCAR-L
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The SCAR-L rifle, 5.56x45mm, customizable. |
This is the FN SCAR-L assault rifle, a possible replacement for the M4A1 Carbine, and M16A4 Rifle, because of this, you may assume this is the best of the 3, but it is up to preferences, but the SCAR-L is far from a bad choice. The SCAR-L has it's own rail system as well, allowing for add-ons, giving the same advantages as the 2 previous assault rifles, as well as utilizing the same common 5.56x45mm round. What makes this one differ from the others is that the rate of fire is rather slow compared to the M4A1, however, you will most likely not utilize the full-auto, as semi-auto is more practical. Due to the more modern design, it suffers from far less stoppages than the previous 2 weapons, and maintaining a higher accuracy than the Carbine, but it is a fatter, chunkier design, so it is slightly more cumbersome than the M4A1, and not nearly as comfortable. One thing of note is the slightly smaller barrel, although this slightly increases mobility, it slightly decreases power, accuracy, and range. This gun will not be nearly as common as the Colt assault weapons listed above, and the choice is ultimately up to preference if you happen to find this weapon. Overall, this gun has the same best use as the M4A1, so it is a good choice as well, leaving a nice little cavity in a Z cranium.
Pros: Accurate, customizable, uses a common round. Cons: Slightly heavy, and bulky.
Stats: (Out of 10) Accuracy: 8.5. Recoil: 4.75. Power: 7.25. Range: 7.. Rate of fire: 6.25 (Semi) 7.25. (Full) Mobility: 7. Overall reliability: 8.
Best used in Urban combat, where mid-long range shooting is required. Should you take it? Yes, no doubt.
Battle Rifles: Battle rifles fill the void between Assault Rifles, Machine guns, and/or Sniper rifles. They fire, larger, more powerful rounds, and tend to be a tad more accurate than their smaller assault rifles, they are usually Fully-automatic, but there are select fire variants. They tend to be heavier than their assault brethren, along with the heavier weight of ammunition, and they both require the same amount of maintenance
SCAR-H:
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The customizable SCAR-H Battle rifle, 7.62x51mm. |
Pros: High power (Stopping and otherwise), high accuracy, high range, customizable rails, common round. Cons: Slightly heavy, smaller magazine size.
Stats: (Out of 10) Power: 8.75. Recoil: 6.5. Accuracy: 9. Range: 9. Rate of fire: 6.25 (Semi) 7.25 (Full). Mobility: 5.75-6. Overall reliability: 8.
Best used in long-ranged Urban combat, give it to the stronger, more experienced individual with firearms in your posse, and you have an excellent weapon.
M14:
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The standard M14 battle rifle, select fire, 7.62x51mm. |
Pros: High power (Stopping and otherwise), high range, high accuracy, little need for maintenance, utilizes a common round. Cons: Heavy, lack of rail systems.
Stats: (Out of 10) Accuracy: 9.25. Recoil: 6.75. Power: 9.25-9.5. Range: 9.25. Rate of fire: 6.25 (Semi-auto) 7.5 (Full). Mobility: 5.5. Overall reliability: 9.
Best used in mid-long ranged combat. This gun will be a godsend in the hands of the strongest, most experienced individual in your group.
FN FAL
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The FN FAL battle rifle, 7.62x51mm, customizable. Note that this picture is of the older model, all new models have rail systems. |
Pros: Very accurate, uses common round for ammo, customizable. Cons: Slightly heavy, rarity.
Stats: (Out of 10) Accuracy: 9. Recoil: 6.5. Power: 9. Range: 9.25. Rate of fire: 6.25 (Semi-auto). Mobility: 5.75. Overall reliability: 7.75-8..
Best used in mid-long ranged combat. This gun will wreak havoc in the hands of an experienced, strong shooter.
H&K G3
The Heckler and Koch G3 battle rifle, select fire, a fine example of German weapon engineering. This gun packs a mean punch, as it is a battle rifle, this means it is also slightly heavy, but still accurate.
It utilizes the same common round that all Battle Rifles use. This gun usually will not include a rail system, so no customization, maybe a mount for optics. It has a full-auto, and semi-auto mode. You know the drill, switch it to Semi-auto. This gun, like the FAL will be very rare in a US armory, but don't rule out the chance of finding one. Overall it shares the same best use as all the other Battle Rifles, give it to an experienced person, and they'll wreak hell.
Pros: Accurate, uses common ammo, Powerful. Cons: Rare, slightly heavy, lack of rails.
H&K G3
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The Heckler & Koch 7.62x51mm battle rifle. |
It utilizes the same common round that all Battle Rifles use. This gun usually will not include a rail system, so no customization, maybe a mount for optics. It has a full-auto, and semi-auto mode. You know the drill, switch it to Semi-auto. This gun, like the FAL will be very rare in a US armory, but don't rule out the chance of finding one. Overall it shares the same best use as all the other Battle Rifles, give it to an experienced person, and they'll wreak hell.
Pros: Accurate, uses common ammo, Powerful. Cons: Rare, slightly heavy, lack of rails.
Stats: (Out of 10) Accuracy: 8.5. Recoil: 6.75. Power: 8.75-9. Range: 9. Rate of fire: 6.25 (Semi-auto) 7.25 (Full-auto) Mobility: 5.75. Overall reliability: 7.75-8..
Best used in mid-long ranged combat. This gun will cast hell to the undead in the hands of an experienced, strong shooter.